review Assassin’s Creed: Origins

Assassin’s Creed: Origins


The storyline occur in the time of the Egyptian and Roman civil wars, with Caesar ambition to take the Roman Republic and Cleopatra in her side trying to usurp her brother rule of Egypt. You play in this game as a small player in this course of events, taking over as Bayek, a “Medjay,” or person tasked with protecting the Pharaoh’s interests. In addition, like most Assassin’s Creeds, Bayek’s has a personal mission of revenge that soon it will be in conflict against the interests of those larger historical figures.

Assassin’s Creed: Origins PC performance

It is nice! With everything maxed out at 1080p on a 6-core Intel CPU and a GeForce GTX 980 Ti the draw distance is incredible at times. In Alexandria where many people walking around, lots of buildings, et cetera. Dropping down a level in the graphics settings gets me a smooth 60-plus FPS the whole time though, and the difference is not too noticeable.

The missions

The missions vary in quality where some small events conduct you into larger sequences until a mission that began with a single cast-off bit of papyrus has you delving into forgotten tombs. Then, high on the adrenaline from the last mission, you start another and a person is like “Hey, go play hide and seek with my kids” or “Go grab my scroll from this generic bad-guy lair,” complete with terrible voice acting.

The world

A living history, with willingness to explore, Origins succeeds admirably in this aspect, recreating most of Egypt, as it was known in the mid-40s B.C.E., where you can admire the flooded banks of the Nile and walk on the Hellenic streets of Alexandria. It is just a wonderful journey to just wander the world, climb the pyramids, hang off the Sphinx’s face.

The gameplay

 Bayek levels up with with an entire RPG system, where the map is broken into regions based on level as in Ghost Recon: Wildlands or The Division. Levelling up is not too arduous but the new skills you earn are not that interesting because mostly things already acquired in previous Assassin’s Creeds. You find yourself forced to search new gear or you need to upgrade the ones you already own, bcause you need a sword that does damage according to your level. Like The Division though, gear is interchangeable, which is a good for the game.

Verdict

With Assassin’s Creed taking its first year off since 2008, this extra year appears to have gone mostly towards making this gigantic map though gives a better combat, better setting, better- story more interesting than Syndicate, but mostly because of a coming back of Black Flag-style design.

The map is pretty much the same as always, where you walk, and do what assassin do the best, kill people, and talk to someone, in a repetitive way. However, the unique setting helps disguise this repetition, but Assassin’s Creed once again is a technical achievement but needs more focus on the game side .



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